![]() Many DMs will choose to have Negative Energy in general, and undead in particular, be inherently Evil. Fortunately, we have collated those changes for you right here: That’s an awful lot of work, and most DMs honestly just don’t care enough to be bothered with it, and I understand. That’s a choice which must be made, and has far reaching implications throughout the game. Ultimately therefore, it falls to every DM to determine whether in their game the powers of Necromancy are inherently evil, or merely extremely dangerous. By trying to cater to two very different play styles as regards to the moral quandaries of the use of negative energy, the game ends up catering to neither – and this has been the cause of a great many arguments for which there actually are no possible resolutions. ![]() ![]() The rules of D&D attempt to be all things to all people, and unfortunately that just isn’t possible if you’re trying to make a system of objective morality. The Morality of Necromancy: Black and Gray Not because they are stupid, but because the rules for such things are contradictory in several key places. Vampires can't run or be staked, there aren't any prestige classes that make you any more of a necromancer than you are with the base classes, and honestly noone even knows how the basic necromancy spells work. ![]() We feel there is a need for this because despite (or let's not kid ourselves, because of) the considerable amount of space spent given over to Necromancy in officially sanctioned products, the classical Necromancer does not function under the rules as written. Unlike the Revised Necromancer Handbook, which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be. ![]()
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March 2023
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